Showing posts with label Dept. of Reviteristics. Show all posts
Showing posts with label Dept. of Reviteristics. Show all posts

Sunday, November 4, 2012

System Inspector Inspect

Using Revit MeP, this feature makes me think of Monty Python's Dept. of Redundancy Department every time I use it. When you have elements connected together well Revit's System Inspector icon will be available.


Reading between the lines, that means if you don't see it when you think you should, something is wrong. The part that gets me is as soon as you activate it you get a little ribbon panel like the one we get for Groups. To inspect a system what's the next thing we have to do?


Yeah, tell Revit we want to Inspect. Department of Inspection Inspector?

Tuesday, April 10, 2012

Finish and Cancel Inequity

In the past Aaron Maller and I have had long conversations that oddly enough focus on Revit. He mentioned the inconsistency between the way some elements that are sketch based are finished and the way shape editing for floors and roofs finish. He recently reminded me of it, for example he put forth this list.

Floor, roof, stair or ramp Sketch Creation = Finish and Cancel
Edit Profile = Finish and Cancel
Model Groups = Finish and Cancel

Floor or roof Shape Editing = Accidentally hitting the escape key and getting kicked out of it. We are supposed to click the Modify button to finish Shape Editing.

It would be great if Shape Editing were consistent with the others!!

Monday, April 2, 2012

The Missing Door

There are two situations that trip up new users when it comes to doors. I wrote about about one of these Reviteristics in April 2010. That post is about Openings and this one is about curtain wall panel doors.

When people first make a curtain wall that is supposed to get a door they quite naturally assume the door tool is the right place to start. Wrong. Curtain walls are special and they are made up of curtain grids, panels and mullions. A curtain wall door is really a curtain wall panel. They are a panel because Revit needs to keep their width and height flexible, to accommodate any changes we might make. A regular door family can vary in size but it can't respond to curtain grids being moved. We can't even put a regular door in a curtain wall. That's not entirely true but I'd have to get into yet another Reviteristic, using other wall types as curtain wall panels.

We need to understand that a door in a curtain wall isn't a "door", at least not to the Door tool. To make matters a bit more confusing Revit treats this curtain wall panel, pretending to be a door, as a door in schedules and in Visibility/Graphics.

    It would be better if we could click on the Door tool and have the option to place a "regular" door or a "curtain panel" door. At least this way it would become immediately apparent that there is a difference!

Curtain wall panel doors are found in the Doors folder within the content library. That seems slightly logical, in the same way that Opening families are found there. When we want to load a curtain wall door family, browse to the door library (stock content location).

Placing a curtain wall door is a bit different than a regular door in a wall. We don't use the Door tool. We have to swap out the panel that should be a door with the curtain wall door family that you loaded. To do this we need to use the TAB key to select the panel and then use the Type Selector to choose the curtain wall door family instead.

Once you do this you'll have to make sure that the curtain grids and mullions are adjusted to report the desired size. If you set the grids and mullions before the door is in place you'll find that the size is not quite the clean numbers you probably wanted. You can resolve this with mullions that use different offset values or just re-position the curtain grids until you get a cleaner door size.

I captured another video in the "Five Minutes with..." theme.



If you want to create a new curtain wall door family you ought to examine and/or reverse engineer the stock one first. You can start from scratch with the family template (Door - Curtain Wall.rft)

Tuesday, January 10, 2012

All Capital Letters

Saw a request recently to change the "Grand Total" (title as Revit calls it) that appears at the bottom of Revit schedules from Sentence Case to Upper Case.


My first reaction was to wander down the path of reminiscing why we use upper case in documentation at all. Going back to hand drafting and reducing the number of characters to master for simplicity and consistency sake. Whenever something like this comes up you can go the route of justification/explanation, "Well, here's why Revit does it that way. I know you don't feel better, but at least you know why though?" Alternatively you can just go the route of apologizing, "Nope it doesn't do that, sorry!"

    Something like this request both seems like such a tiny thing to fuss over and still such a tiny thing for the developers to overlook. Why can't we change the "case" of such automagic labeling?? Surely it can't be hard? If we add in localization, making Revit use a different language, there are some examples of where users are stuck with the English text even though the rest of the words on the documentation aren't. I seem to recall the word Scale for the view scale is/was one of those.

If you really want to get your way, you can, not hard...just isn't automatic, you'll have to keep after it. Alter the schedule so it uses the Totals Only option. Then at the bottom of the schedule add a text element that says "GRAND TOTAL". You've got to move this as the schedule expands/contracts. Remember to check it before printing.


Maybe someday they'll make it possible to change these "little things"? Definitely a Dept. of Reviteristic or perhaps Dept. of Quirky or Dept. of Subtle. Heck all three work for me!

[Added: 1/10/2012] Paul Aubin mentions in a follow up POST that we can use a font that only has upper case characters. That's a trick that a few people I'm met or know from the user forums on the "internets" have used. Assuming you can find such a font that is acceptable it might just work. Remember you've got to make any downstream users also have the font.

Tuesday, January 3, 2012

Sorry You are Too Short

No I'm not picking on short people, that's Randy Newman's domain. Revit does have a bias against short lines (as most of us are well aware). Try sketching a line that's less than 1/32" long and you'll get this message.


It also doesn't care much for moving or copying elements very small distances. You may have run into this message?


What may not be obvious is that you can often trim a line to be shorter than the minimum size of 1/32". The threshold appears to be 1/128" (.16mm). In my experience this appears to work for most families such as annotation, detail component and generic model families. I've tried it in various project views including a drafting view without success. The project environment seems to be entirely intolerant of slipping past the 1/32" (0.780369mm) threshold. Trying to get smaller than that generates the first warning again.

If you want to copy/move something a smaller distance and get the warning, try dragging or using CTRL + Drag. You can get the arbitrary smaller distance and then use the temporary dimension to set the actual distance you want. Sometimes you can affect this limitation by zooming in closer, at least with regard to move or copy.

Fwiw, 1/128" converted to decimal is 0.00781250". I was able to make a line shorter still, to this decimal inch value 0.0063477", however Revit could not display anything other than 1/128" unless I changed the project units to decimal inches first using six decimal places. It is possible to create shorter lines than we are accustomed to (Revit limits) but only in family files.

Tuesday, November 15, 2011

Sneaky Buttons

I wrote this POST in August 2005 and then followed up with another POST in July 2008. All these years later this sneaky button still has no tool tip to tell you what it does or that it is even a button. Really sneaky in my book!!


There are other Reviteristic buttons...read the first POST if you are interested.